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NVIDIA
Technology company behind the robotics simulation tools and the pending agreement to acquire Hugging Face; its CEO demonstrated Microduck at GTC Berlin.
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Background on NVIDIA
Background
Selected excerpts from Wikipedia. This is general background, not Angle's reporting, and it may have changed since the stories above were published.
Nvidia Corporation (/ɛnˈvɪdiə/ en-VID-ee-ə) is an American multinational technology company headquartered in Santa Clara, California. The company develops graphics processing units (GPUs), systems on chips (SoCs), and application programming interfaces (APIs) for data science, high-performance computing, artificial intelligence (AI), and mobile and automotive applications. Founded in 1993 by Jensen Huang, Chris Malachowsky, and Curtis Priem, Nvidia has been described as a Big Tech company and is among the largest companies by market capitalization.
Originally focused on GPUs for video games, Nvidia broadened their usage into other markets, including AI, professional visualization, and supercomputing. The company's product lines include GeForce GPUs for gaming and creative workloads, and professional GPUs for edge computing, scientific research, and industrial applications. In 2025, Nvidia became the first company to surpass US$4 trillion and US$5 trillion in market capitalization, largely driven by the AI boom and soaring demand for its AI data center hardware.
History
Nvidia was founded on April 5, 1993, by Jensen Huang, a Taiwanese-American electrical engineer who was previously the director of CoreWare at LSI Logic and a microprocessor designer at AMD, Chris Malachowsky, an engineer who worked at Sun Microsystems, and Curtis Priem, who was previously a senior staff engineer and graphics chip designer at IBM and Sun Microsystems. In late 1992, the three men agreed to start the company by sketching out their initial ideas in a meeting at a Denny's roadside diner on Berryessa Road in East San Jose.
At the time, Malachowsky and Priem were frustrated with Sun's management and were looking to leave, but Huang was on "firmer ground", in that he was already running his own division at LSI. The three co-founders discussed a vision of the future for gaming and multimedia markets, which was so compelling that Huang decided to leave LSI and become the chief executive officer of their new startup.
The three co-founders envisioned 3D graphics-based processing as the best trajectory for tackling challenges that had eluded general-purpose computing methods. As Huang later explained: "We also observed that video games were simultaneously one of the most computationally challenging problems and would have incredibly high sales volume. Those two conditions don't happen very often. Video games was our killer app – a flywheel to reach large markets funding huge R&D to solve massive computational problems."
The first problem was who would quit first. Huang's wife, Lori, did not want him to resign from LSI unless Malachowsky resigned from Sun at the same time, and Malachowsky's wife, Melody, felt the same way about Huang. Priem broke that deadlock by resigning first from Sun, effective December 31, 1992. According to Priem, this put pressure on Huang and Malachowsky to not leave him to "flail alone", so they gave notice too. Huang left LSI and "officially joined Priem on February 17", which was also Huang's 30th birthday, while Malachowsky left Sun in early March. In early 1993, the three founders began working together on their new startup in Priem's townhouse in Fremont, California.
With $40,000 in the bank (equivalent to $89,000 in 2025), the company was born. …
Products and development
Beginning as a company developing graphics processing units (GPUs), Nvidia subsequently expanded its business into other areas, including systems on chips (SoCs) and application programming interfaces (APIs) for data science, high-performance computing, artificial intelligence (AI), and mobile and automotive applications.
As of the first quarter of 2025, Nvidia held a 92% share of the discrete desktop and laptop GPU market. The company has been described as part of the Big Tech group of companies.
Nvidia's first graphics accelerator, the NV1, was designed to process quadrilateral primitives (forward texture mapping), a feature that set it apart from competitors, who preferred triangle primitives. However, when Microsoft introduced the DirectX platform, it chose not to support any other graphics software and announced that its Direct3D API would exclusively support triangles. As a result, the NV1 failed to gain traction in the market.
Nvidia had also entered into a partnership with Sega to supply the graphics chip for the Dreamcast console and worked on the project for about a year. However, Nvidia's technology was already lagging behind competitors. This placed the company in a difficult position: continue working on a chip that was likely doomed to fail or abandon the project, risking financial collapse.
In a pivotal moment, Sega's president, Shoichiro Irimajiri, visited Huang in person to inform him that Sega had decided to choose another vendor for the Dreamcast. However, Irimajiri believed in Nvidia's potential and persuaded Sega's management to invest $5 million into the company. Huang later reflected that this funding was all that kept Nvidia afloat, and that Irimajiri's "understanding and generosity gave us six months to live".
In 1996, Huang laid off more than half of Nvidia's employees-reducing headcount from 100 to 40-and focused the company's remaining resources on developing a graphics accelerator product optimized for processing triangle primitives: the RIVA 128. By the time the RIVA 128 was released in August 1997, Nvidia had only enough money left for one month's payroll. …
Lobbying and political activities
In January 2024, Forbes reported that Nvidia has increased its lobbying presence in Washington, D.C. as American lawmakers consider proposals to regulate artificial intelligence. From 2023 to 2024, the company reportedly hired at least four government affairs staffers with professional backgrounds at agencies including the United States Department of State and the Department of the Treasury. It was noted that the $350,000 spent by the company on lobbying in 2023 was small compared to a number of major tech companies in the artificial intelligence space.
In 2025, Nvidia was one of the donors who funded the White House's East Wing demolition and planned building of a ballroom.
Litigation
In December 2006, Nvidia, along with its main rival in the graphics industry AMD (which had acquired ATI), received subpoenas from the United States Department of Justice regarding possible antitrust violations in the graphics card industry.
In July 2008, Nvidia took a write-down of approximately $200 million on its first-quarter revenue, after reporting that certain mobile chipsets and GPUs produced by the company had "abnormal failure rates" due to manufacturing defects. Nvidia, however, did not reveal the affected products. In September 2008, Nvidia became the subject of a class action lawsuit over the defects, claiming that the faulty GPUs had been incorporated into certain laptop models manufactured by Apple Inc., Dell, and HP. In September 2010, Nvidia reached a settlement, in which it would reimburse owners of the affected laptops for repairs or, in some cases, replacement. On January 10, 2011, Nvidia signed a six-year, $1.5 billion cross-licensing agreement with Intel, ending all litigation between the two companies.
In 2014, Nvidia also prevailed in litigation brought by the trustee of 3dfx's bankruptcy estate to challenge its 2000 acquisition of 3dfx's intellectual assets. On November 6, 2014, in an unpublished memorandum order, the United States Court of Appeals for the Ninth Circuit affirmed the "district court's judgment affirming the bankruptcy court's determination that [Nvidia] did not pay less than fair market value for assets purchased from 3dfx shortly before 3dfx filed for bankruptcy".
In July 2016, Nvidia agreed to a settlement for a false advertising lawsuit regarding its GTX 970 model, as the models were unable to use all of their advertised 4 GB of VRAM due to limitations brought by the design of its hardware. In May 2017, Nvidia announced a partnership with Toyota which would use Nvidia's Drive PX-series artificial intelligence platform for its autonomous vehicles.
In October 2021, the European Commission opened a competition investigation into Nvidia's proposed acquisition of Arm from SoftBank group. The Commission stated that Nvidia's acquisition could restrict competitors' access to Arm's products and provide Nvidia with too much internal information on its competitors due to their deals with Arm. …
Corporate affairs
Nvidia's key management as of March 2024 consists of:
As of January 2026, the company's board consisted of the following directors:
Nvidia uses external suppliers for all phases of manufacturing, including wafer fabrication, assembly, testing, and packaging. Nvidia thus avoids most of the investment and production costs and risks associated with chip manufacturing, although it does sometimes directly procure some components and materials used in the production of its products (e.g., memory and substrates). Nvidia focuses its own resources on product design, quality assurance, marketing, and customer support.
From the Wikipedia article Nvidia (revision of ). Wikipedia contributors; selected plain-text excerpts from this revision. Formatting, reference markers and non-prose material removed. Available under Creative Commons Attribution-Share Alike 4.0. Identity from Wikidata (CC0).